Not every greeting needs an occasion. Sometimes the best reason to send a page is no reason at all - just the joy of imagining your friend's face when they open it. Welcome to the Fun Pages: the GreetingGrams collection of harmless pranks, playful games and curiosities built purely to make somebody's afternoon weirder and better.
The Classics of Clickbait (Before Clickbait)
Years before anyone coined the term, the internet had already perfected the irresistible link:
- Don't Click Here - The simplest prank ever devised. A link, an instruction, and a test of human willpower that humanity fails every single time.
- How Do You Keep an Idiot Busy? - A two-button masterpiece of circular logic. Send it to a friend and count how many loops they admit to.
- The Smile Virus - The only virus you are encouraged to spread: it infects the recipient with a grin and instructions to pass it on.
- Cyber Tag - You're it! The classic playground game, reborn for inboxes.
Curiosities and Illusions
Some fun pages aim for wonder instead of giggles. Our Dots page features the famous scintillating-grid illusion - a pattern of blinking dots that vanish whenever you stare straight at them. Optical illusions like this one are more than party tricks; vision researchers featured in Scientific American use them to understand how the eye and brain assemble what we think we see. Colors, Greetings Earthling, the Male Mating Call and Fun Game round out the cabinet of curiosities - each one a thirty-second vacation from being a serious adult.
Quizzes and Tests
Closely related to the fun pages are the GreetingGrams tests and quizzes: the World's Easiest Quiz (harder than it sounds), the Moron Test, the Stupid Test (a self-demonstrating exercise), the Love Test and the Best Friend Test. They are unscientific, unserious, and unreasonably entertaining - which is exactly the point. Forward one and it always comes back with commentary.
The Gentle Art of the Harmless Prank
A good prank page follows three rules, and every page in this collection honors them. First, the only thing harmed is dignity, and only a little. Second, the victim must end up laughing too - if they are not laughing, it was not a prank, it was just mean. Third, it has to be share-able: the mark of a great fun page is that the person you fooled immediately sends it to fool someone else. That chain of friendly mischief is how a simple page hops from inbox to inbox for decades. Researchers at the Pew Research Center have tracked how online sharing binds friends and families together, and the humble prank link was doing that work long before the share button existed.
Keep the Surprise in the Joke
A playful page and a suspicious message deserve different reactions. The FBI's 2025 IC3 report lists Phishing/Spoofing as the leading crime type by complaint count, with 191,561 complaints. That figure covers the category, not e-cards alone. Keep passwords, payments and downloads out of the joke.
If an unexpected "you've got a card" message asks for private information, pause and read how to spot a fake greeting before going further. Ask the supposed sender through a separate conversation whether they sent it. When sharing a prank yourself, add a plain note so your friend knows what you meant to send. The laugh should come from the page, without making someone wonder whether their inbox is safe.
Start the Mischief
Browse the collection, pick your victim - er, recipient - and send a link. When you have exhausted the pranks, the joke pages are next door, the friendship grams can patch things up if you went too far, and the main page has the whole map. Fair warning: Cyber Tag has no known ending. You will be it eventually.
